Overflow Dragon
DARK 1

Overflow Dragon

  • ATK:
  • 0

  • DEF:
  • 0

  • View:
  • 3197




When a monster(s) on the field is destroyed by card effect (except during the Damage Step): You can Special Summon this card from your hand, then, if 2 or more monsters on the field were destroyed by that card effect, you can Special Summon 1 "Overflow Token" (Dragon/DARK/Level 1/ATK 0/DEF 0). You can only use this effect of "Overflow Dragon" once per turn.




 
 
AI Power Analysis
Recovery/RecursionConfidence: Medium
62± 5/ 100
Power Score
Intrinsic 61
Deck 64

Overflow Dragon — Power Evaluation

Final Score: 62 ± 5 · Confidence: Medium

  • Intrinsic: 61 · Deck: 64 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Extender, Material body

Why it scores here

Overflow Dragon converts board-wipe destruction effects into material advantage by recovering itself and generating tokens when 2+ monsters are destroyed. The card is splashable across seven diverse archetypes (Branded, Borrel, Dragon Link, Rokket, etc.) and consistently appears in destruction-centric strategies alongside Mirror Force and Torrential Tribute. However, it lacks any opponent interaction or inherent combo chains; its value depends entirely on destruction effects already in your deck, limiting its impact in non-destruction strategies.

Axis scores

Axis Score Evidence
Accessibility 65 Appears in 26 decks across 7 archetypes with 1.35 average copies; as a hand effect it is live when destruction occurs, confirmed by strong co-deck percentages with destruction traps like Mirror Force (76.9%) (observed)
Combo & Conversion 62 Converts 2+ monster destruction into 1 body (itself) plus 1 Level 1 token, yielding 2 total bodies from hand; this is moderate value with no inherent chain extension beyond recovery (inferred)
Resource Economy 55 Roughly card-neutral when both summons trigger (1 card from hand to 2 bodies on field), but requires a destruction source; no card draw or search, making refuel passive and game-state dependent (inferred)
Effect & Interaction 15 Zero negation, removal, or disruption; purely defensive recovery with no opponent-facing plays (verified)
Material Utility 58 Level 1 Dragon bodies with 0 ATK/DEF serve as generic Synchro/Link material but are suboptimal as active field presence; tokens inherit the same limitation (inferred)
Resilience & Flexibility 68 Hand-based activation survives interaction and is reusable via the once-per-turn clause across multiple turns, enabling multi-turn recovery arcs (verified)
Deck-Building Efficiency 70 Splashable across diverse archetypes with minimal downside; 0/0 ATK/DEF avoids bricking the field, and destruction effects are core to all decks running it (observed)

Calculation

Weight profile: Primary role Recovery/Recursion (100%). Intrinsic ≈ 61, Deck ≈ 64, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Splashable across multiple archetypes without archetype-specific tuning
  • Converts mass destruction effects into consistent material advantage
  • Hand effect survives board wipes and enables multi-turn recovery lines
  • Zero ATK/DEF minimizes downside of drawing or bricking the field

Weaknesses

  • Completely reliant on destruction effects to generate value
  • No opponent interaction or disruption capability
  • Token generation requires 2+ destruction condition, limiting single-target removal scenarios
  • Level 1 bodies with 0 ATK/DEF are awkward material with limited Xyz options

Counters / choke points

  • Decks with few or no destruction effects
  • Floodgate effects that prevent Special Summon
  • Hand activation negators like Ash Blossom & Joyous Spring

Best use

Recovery enabler for destruction-based boards. Decks: Branded, Borrel, Dragon Link, Rokket, Destruction-centric strategies. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text complete with clear once-per-turn clause and Level 1 token creation condition; Appears in 26 decks across all main decks with no side-deck inclusion; 7 distinct archetypes running it (Branded, Borrel, Dragon Link, Rokket, Kuriboh, Bystial, Rokket duplicate); Top partners are all destruction sources (Mirror Force 76.9%, Torrential Tribute 61.5%, Topologic Bomber 57.7%); Hand activation as effect allows recovery across multiple turns
  • Observed: Average 1.35 copies per deck (20 decks run 1, 3 decks run 2, 3 decks run 3); Branded archetype is primary home at 38.5% of sample decks; 96.2% of decks using gameplay type 7 (standard construction); Consistent co-inclusion with destruction traps and board-wipe effects across diverse archetypes
  • Inferred: Material conversion math: 2+ monster destruction → 1 body (itself) + 1 Level 1 token = 2 bodies from 1 card hand cost; Resource economy is roughly card-neutral when both summons trigger; Level 1 Dragon type enables generic Synchro/Link summoning but with weak field presence (0 ATK/DEF); Splashability is driven by destruction effects already present in these archetype cores
  • Data gaps: No combo data (0 appearances in recorded combo boards—impact on power inference unclear) No guide mentions (no strategic context on tech priority or mulligan placement) No banlist information (assumed 3 copies unlimited based on formats list) No StatisticsCard data (archetype inclusion consistency inferred from 26-deck sample only) No comparative metrics on tech choice ranking vs. other destruction-synergy cards











https://metaduelist.com/
Top