DARK
1Overflow Dragon
ATK:
0
DEF:
0
View:
3197
When a monster(s) on the field is destroyed by card effect (except during the Damage Step): You can Special Summon this card from your hand, then, if 2 or more monsters on the field were destroyed by that card effect, you can Special Summon 1 "Overflow Token" (Dragon/DARK/Level 1/ATK 0/DEF 0). You can only use this effect of "Overflow Dragon" once per turn.
Overflow Dragon — Power Evaluation
Final Score: 62 ± 5 · Confidence: Medium
- Intrinsic: 61 · Deck: 64 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Extender, Material body
Why it scores here
Overflow Dragon converts board-wipe destruction effects into material advantage by recovering itself and generating tokens when 2+ monsters are destroyed. The card is splashable across seven diverse archetypes (Branded, Borrel, Dragon Link, Rokket, etc.) and consistently appears in destruction-centric strategies alongside Mirror Force and Torrential Tribute. However, it lacks any opponent interaction or inherent combo chains; its value depends entirely on destruction effects already in your deck, limiting its impact in non-destruction strategies.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 65 | Appears in 26 decks across 7 archetypes with 1.35 average copies; as a hand effect it is live when destruction occurs, confirmed by strong co-deck percentages with destruction traps like Mirror Force (76.9%) (observed) |
| Combo & Conversion | 62 | Converts 2+ monster destruction into 1 body (itself) plus 1 Level 1 token, yielding 2 total bodies from hand; this is moderate value with no inherent chain extension beyond recovery (inferred) |
| Resource Economy | 55 | Roughly card-neutral when both summons trigger (1 card from hand to 2 bodies on field), but requires a destruction source; no card draw or search, making refuel passive and game-state dependent (inferred) |
| Effect & Interaction | 15 | Zero negation, removal, or disruption; purely defensive recovery with no opponent-facing plays (verified) |
| Material Utility | 58 | Level 1 Dragon bodies with 0 ATK/DEF serve as generic Synchro/Link material but are suboptimal as active field presence; tokens inherit the same limitation (inferred) |
| Resilience & Flexibility | 68 | Hand-based activation survives interaction and is reusable via the once-per-turn clause across multiple turns, enabling multi-turn recovery arcs (verified) |
| Deck-Building Efficiency | 70 | Splashable across diverse archetypes with minimal downside; 0/0 ATK/DEF avoids bricking the field, and destruction effects are core to all decks running it (observed) |
Calculation
Weight profile: Primary role Recovery/Recursion (100%). Intrinsic ≈ 61, Deck ≈ 64, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Splashable across multiple archetypes without archetype-specific tuning
- Converts mass destruction effects into consistent material advantage
- Hand effect survives board wipes and enables multi-turn recovery lines
- Zero ATK/DEF minimizes downside of drawing or bricking the field
Weaknesses
- Completely reliant on destruction effects to generate value
- No opponent interaction or disruption capability
- Token generation requires 2+ destruction condition, limiting single-target removal scenarios
- Level 1 bodies with 0 ATK/DEF are awkward material with limited Xyz options
Counters / choke points
- Decks with few or no destruction effects
- Floodgate effects that prevent Special Summon
- Hand activation negators like Ash Blossom & Joyous Spring
Best use
Recovery enabler for destruction-based boards. Decks: Branded, Borrel, Dragon Link, Rokket, Destruction-centric strategies. Suggested copies: 1.
Evidence & gaps
- Verified: Card text complete with clear once-per-turn clause and Level 1 token creation condition; Appears in 26 decks across all main decks with no side-deck inclusion; 7 distinct archetypes running it (Branded, Borrel, Dragon Link, Rokket, Kuriboh, Bystial, Rokket duplicate); Top partners are all destruction sources (Mirror Force 76.9%, Torrential Tribute 61.5%, Topologic Bomber 57.7%); Hand activation as effect allows recovery across multiple turns
- Observed: Average 1.35 copies per deck (20 decks run 1, 3 decks run 2, 3 decks run 3); Branded archetype is primary home at 38.5% of sample decks; 96.2% of decks using gameplay type 7 (standard construction); Consistent co-inclusion with destruction traps and board-wipe effects across diverse archetypes
- Inferred: Material conversion math: 2+ monster destruction → 1 body (itself) + 1 Level 1 token = 2 bodies from 1 card hand cost; Resource economy is roughly card-neutral when both summons trigger; Level 1 Dragon type enables generic Synchro/Link summoning but with weak field presence (0 ATK/DEF); Splashability is driven by destruction effects already present in these archetype cores
- Data gaps: No combo data (0 appearances in recorded combo boards—impact on power inference unclear) No guide mentions (no strategic context on tech priority or mulligan placement) No banlist information (assumed 3 copies unlimited based on formats list) No StatisticsCard data (archetype inclusion consistency inferred from 26-deck sample only) No comparative metrics on tech choice ranking vs. other destruction-synergy cards






